Effective Ray Tracing of Large 3D Scenes through Mobile Distributed Computing

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초록

Ray tracing large-scale 3D scenes at interactive frame rates is a challenging problem on mobile devices. In this paper, we present a mobile ray tracing system that aims to render large scenes with many millions of triangles at interactive speeds on a small-scale mobile cluster. To mitigate performance degradation due to excessive data communication on mobile and wireless networks with still high latency, we employ a tile-based rendering strategy where each participating mobile device keeps an entire copy of the necessary rendering data. To realize such a system, we compress the 3D scene data to a size loadable into graphics memory, which enables an effective mobile GPU ray tracing. Also, by using a careful interaction scheme between the master and slave devices in the mobile cluster, we enhance the efficiency of the mobile distributed GPU ray tracing markedly.

키워드

Mobile GPU ray tracingmobile distributed computinglarge-scale 3D scenekd-tree compressionmaster/slave system
제목
Effective Ray Tracing of Large 3D Scenes through Mobile Distributed Computing
저자
Seo, WoongKim, YeonsooIhm, Insung
DOI
10.1145/3132787.3139206
발행일
2017-11-27
유형
Proceedings Paper
저널명
SA'17: SIGGRAPH ASIA 2017 MOBILE GRAPHICS & INTERACTIVE APPLICATIONS