3D RGB image compression for interactive applications

Citations

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42
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53

초록

This paper presents a new 3D RGB image compression scheme designed for interactive real-time applications. In designing our compression method, we have compromised between two important goals: high compression ratio and fast random access ability, and have tried to minimize the overhead caused during run-time reconstruction. Our compression technique is suitable for applications wherein data are accessed in a somewhat unpredictable fashion, and real-time performance of decompression is necessary. The experimental results on three different kinds of 3D images from medical imaging, image-based rendering, and solid texture mapping suggest that the compression method can be used effectively in developing real-time applications that must handle large volume data, made of color samples taken in three- or higher-dimensional space.

키워드

data compressionhaar waveletsimage-based renderinginteractive real-time applicationsmedical imagingrandom access3D texture mapping3D volume data
제목
3D RGB image compression for interactive applications
저자
Bajaj, CIhm, IPark, S
DOI
10.1145/383745.383747
발행일
2001-01
유형
Article
저널명
ACM Transactions on Graphics
20
1
페이지
10 ~ 38