분노 조절 훈련용 모바일 게임 애플리케이션 효과 분석 연구

Investigation of the Effects of a Mobile Game Application for Anger Management Training
  • 조재희
  • 유경한
  • 김세환
  • 조인호
  • 주남
  • 외 1명

초록

This study developed a gamified mobile application designed to help users manage anger through various daily tasks such as keeping an e-diary, reading a book, and so forth. This present research pursued to develop an accessible, engaging solution through mobile technology. The app, developed through this research, incorporated gamification elements to promote sustained engagement and motivation. Results from a one-week experimental study with 214 participants indicated significant reductions in both trait and state anger levels, demonstrating its effectiveness as an anger management tool. Notably, women experienced a greater decrease in self-originating trait anger compared to men, suggesting possible gender differences in responsiveness to such interventions. These findings highlight the potential of gamified mobile health applications in promoting emotional regulation, and they call for future studies to explore gender-specific customization and long-term effects of digital anger management programs.

키워드

Mobile ApplicationmHealthGamificationAnger ManagementTrait/state Anger모바일 애플리케이션모바일 헬스게임화분노 관리특성/상태 분노
제목
분노 조절 훈련용 모바일 게임 애플리케이션 효과 분석 연구
제목 (타언어)
Investigation of the Effects of a Mobile Game Application for Anger Management Training
저자
조재희유경한김세환조인호주남이혜림
발행일
2026-04
유형
Y
저널명
인터넷정보학회논문지
27
2
페이지
159 ~ 169