Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams

  • Lee, Jaesuk
  • Kim, Youngwook
  • Yun, Jehyeong
  • Yun, Joungil
  • Cheong, Won-Sik
  • ... Ihm, Insung
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초록

Depth-image-based rendering (DIBR) is a key method for synthesizing virtual views from multiple RGB-D video streams. A challenging issue inherent in this approach is the disocclusion that occurs as the virtual viewpoint moves away from a reference view. In this work, we present a technique for extracting 3D geometric data, called the disocclusion-reducing geometry, from the input video streams. This auxiliary information, represented as a 3D point cloud, can then be combined easily with a conventional DIBR pipeline to reduce the disoccluded region as much as possible during the view warping process, eventually decreasing the visual artifacts by the subsequent hole-filling process.

키워드

Computing methodologiesComputer graphicsImage manipulationImage-based-rendering
제목
Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams
저자
Lee, JaesukKim, YoungwookYun, JehyeongYun, JoungilCheong, Won-SikIhm, Insung
DOI
10.1109/VRW52623.2021.00184
발행일
2021-03
유형
Proceedings Paper
저널명
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
페이지
603 ~ 604