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Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams
- Lee, Jaesuk;
- Kim, Youngwook;
- Yun, Jehyeong;
- Yun, Joungil;
- Cheong, Won-Sik;
- ... Ihm, Insung
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1초록
Depth-image-based rendering (DIBR) is a key method for synthesizing virtual views from multiple RGB-D video streams. A challenging issue inherent in this approach is the disocclusion that occurs as the virtual viewpoint moves away from a reference view. In this work, we present a technique for extracting 3D geometric data, called the disocclusion-reducing geometry, from the input video streams. This auxiliary information, represented as a 3D point cloud, can then be combined easily with a conventional DIBR pipeline to reduce the disoccluded region as much as possible during the view warping process, eventually decreasing the visual artifacts by the subsequent hole-filling process.
키워드
Computing methodologies; Computer graphics; Image manipulation; Image-based-rendering
- 제목
- Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams
- 저자
- Lee, Jaesuk; Kim, Youngwook; Yun, Jehyeong; Yun, Joungil; Cheong, Won-Sik; Ihm, Insung
- 발행일
- 2021-03
- 유형
- Proceedings Paper
- 저널명
- 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
- 페이지
- 603 ~ 604