Adaptive multi-rate ray sampling on mobile ray tracing GPU

  • Lee, Won-Jong
  • Hwang, Seok Joong
  • Shin, Youngsam
  • Ryu, Soojung
  • Ihm, Insung
Citations

SCOPUS

3

초록

We present an adaptive multi-rate ray sampling algorithm targeting mobile ray-tracing GPUs. We efficiently combine two existing algorithms, adaptive supersampling and undersampling, into a single framework targeting ray-tracing GPUs and extend it to a new multi-rate sampling scheme by utilizing tile-based rendering and frame-to-frame coherency. The experimental results show that our implementation is a versatile solution for future ray-tracing GPUs as it provides up to 2.98 times better efficiency in terms of performance per Watt by reducing the number of rays to be fed into the dedicated hardware and minimizing the memory operations. © 2016 ACM.

키워드

Adaptive filteringGPULow-powerMobileRay tracingResampling
제목
Adaptive multi-rate ray sampling on mobile ray tracing GPU
저자
Lee, Won-JongHwang, Seok JoongShin, YoungsamRyu, SoojungIhm, Insung
DOI
10.1145/2999508.2999523
발행일
2016-11-28
유형
Conference Paper
저널명
SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications