View-dependent adaptive animation of liquids

Citations

WEB OF SCIENCE

6
Citations

SCOPUS

7

초록

Various adaptive mesh refinement techniques are often employed in numerical simulations for increasing spatial and temporal resolution beyond the limits imposed by available CPU time and memory space. Recently, an octree-based adaptive mesh structure was successfully used in fluid animation to place more grid cells efficiently in visually interesting regions of fluids. In an attempt to optimize the use of computational resources further in fluid animation, this paper extends this adaptive technique by modifying the mesh refinement scheme so that the camera's viewing properties are dynamically exploited during the simulation. Based on a simple adaptive mesh structure, we show that the new meshing strategy can save a substantial amount of computation time and memory space by using a view-dependent adaptive approach. The experimental results reveal that the proposed technique provides a good compromise between the computational effort and the simulation's fidelity, and may be used quite effectively in 3D animation production.

키워드

liquid animationNavier-Stokes equationsadaptive simulationview-dependent simulationPROJECTION METHODREFINEMENTSMOKEWATER
제목
View-dependent adaptive animation of liquids
저자
Kim, JangheeIhm, InsungCha, Deukhyun
DOI
10.4218/etrij.06.0106.0032
발행일
2006-12
유형
Article
저널명
ETRI Journal
28
6
페이지
697 ~ 708