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Beyond Frame: A Remediation Authoring Tool for Transforming 2D Artworks into VR Experiences
- Park, Sieun;
- Kim, Jusub
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SCOPUS
0초록
The rapid advancement of generative AI has expanded the possibilities for VR content creation, yet the remediation of 2D paintings into immersive 3D experiences remains a fragmented and technically demanding process. Creators often struggle with disjointed AI tools that produce randomized, uncontrollable results. This paper introduces a unified '2D-to-VR' authoring framework designed to lower technical barriers while creating a 'Human-in-the-loop' workflow. We present a prototype system that automates the analysis and spatialization of 2D art into 2D, 2.5D, and 3D VR modes, and we demonstrate its efficacy through a pilot implementation using Claude Monet's Water Lilies. © 2026 IEEE.
키워드
Experiential Media; Generative AI; Immersive Content; VR Remediation
- 제목
- Beyond Frame: A Remediation Authoring Tool for Transforming 2D Artworks into VR Experiences
- 저자
- Park, Sieun; Kim, Jusub
- 발행일
- 2026
- 유형
- Conference paper
- 저널명
- Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
- 페이지
- 1435 ~ 1436