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An investigation of the effects of a graphic organizer in an online serious game on learning outcomes and attitudinal perceptions
- Cheon, Jongpil;
- Chung, Sungwon;
- Song, Jaeki;
- Kim, Yongjin
WEB OF SCIENCE
5SCOPUS
6초록
A serious game, which is designed for learning purposes rather than recreational purposes, has been applied for digital game-based Learning. This study investigated the effects of graphic organizers in a serious game, “The Transistor”, on learning outcomes and attitudinal perceptions. A total of 99 participants were randomly assigned to three groups: non-organizer group, advance organizer group, and post organizer group. The results revealed that participants using a post organizer, which was presented after the game for review, outperformed those using a non-organizer and an advance organizer on both learning outcomes (recall test scores and recycling intention) and attitudinal perceptions (perceived enjoyment, perceived usefulness, and satisfaction). These findings implied that a post-graphic organizer could enhance the instructional value of a serious game. More detailed implications, limitations, and suggestions for future research are discussed. © 2013 Taylor & Francis.
키워드
- 제목
- An investigation of the effects of a graphic organizer in an online serious game on learning outcomes and attitudinal perceptions
- 저자
- Cheon, Jongpil; Chung, Sungwon; Song, Jaeki; Kim, Yongjin
- 발행일
- 2015-07-04
- 유형
- Article
- 권
- 23
- 호
- 4
- 페이지
- 437 ~ 452