Interacting with an embodied interface Effects of embodied agent and voice command on smart TV interface

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초록

Despite their potential for facilitating interaction between a user and computer, an embodied agent and voice command have not been examined enough for their matching effects. The current study proposes that an embodied agent and voice command generate positive evaluative outcomes, particularly when they are accompanied by each other. To test this prediction, we conducted a 2 (visual output: embodied agent vs. geometric figure) x 2 (input modality: voice command vs. remote controller) between-subjects experiment (N = 52), and examined whether visual output and input modality jointly influence participants' social attribution (i.e., anthropomorphism, animacy, likability, and perceived intelligence), social presence, and satisfaction. Results show that voice command does facilitate users' social attribution and social presence, but only when an embodied agent was presented. Also, the effects of voice command on social presence and satisfaction were mediated by anthropomorphism and perceived intelligence respectively, but only when the interface displayed an embodied agent. The present study evidences the holistic nature of human-computer interaction, revealing the importance of matches in the input and output interface.

키워드

smart TVembodied agentvoice controlsocial attributionsocial presencesatisfactionSOCIAL RESPONSESSELF-AWARENESSPERCEPTIONCOMPUTERSATTITUDESMACHINESFEEDBACKREALISMROBOT
제목
Interacting with an embodied interface Effects of embodied agent and voice command on smart TV interface
저자
Lee, Kwan MinLee, Jae-gilSah, Young June
DOI
10.1075/is.20030.lee
발행일
2022-10-20
유형
Article
저널명
Interaction Studies
23
1
페이지
116 ~ 142