Low-Cost Depth Camera Pose Tracking for Mobile Platforms

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초록

The KinectFusion algorithm is now used routinely to reconstruct dense 3D surfaces at real-time frame rates using a commodity depth camera. To achieve robust pose estimation, the method conducts the frame-to-model tracking during camera tracking that must inevitably accompany the memory-bound, GPU-assisted volumetric computations for the model manipulation, to which mobile processors are often more vulnerable than PC-based processors. In this paper, we present an effective camera-tracking method that is based on the computationally lighter frame-to-frame tracking method. This method's tendency toward rapid accumulation of pose estimation errors is suppressed effectively via a predictor-corrector technique. By removing the costly volumetric computations from the pose estimation process, our camera tracking system becomes more efficient in terms of both time and space complexity, offering a compact implementation of depth sensor-based camera tracking on low-end platforms such as mobile devices in addition to high-end PCs.

키워드

I.3.3[Computer Graphics]: Picture/Image Generation-Digitizing and ScanningI.4.8 [Image Processing and Computer Vision]: Scene Analysis-Tracking H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial augmented and virtual realities
제목
Low-Cost Depth Camera Pose Tracking for Mobile Platforms
저자
Ihm, InsungKim, YoungwookLee, JaehyunJeong, JimanPark, Ingu
DOI
10.1109/ISMAR-Adjunct.2016.50
발행일
2017-01-30
유형
Proceedings Paper
저널명
ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT)
페이지
123 ~ 126