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Enhancing time and space efficiency of kd-tree for ray-tracing static scenes
- Choi, Byeongjun;
- Seo, Woong;
- Ihm, Insung
Citations
SCOPUS
0초록
In the ray-tracing community, the surface-area heuristic (SAH) has been employed as a de facto standard strategy for building a highquality kd-tree. Aiming to improve both time and space efficiency of the conventional SAH-based kd-tree in ray tracing, we propose to use an extended kd-tree representation for which an effective treeconstruction algorithm is provided. Our experiments with several test scenes revealed that the presented kd-tree scheme significantly reduced the memory requirement for representing the tree structure, while also increasing the overall frame rate for rendering.
키워드
Kd-tree construction; Ray tracing; Space reduction; Surface area heuristic; Voxel visibility
- 제목
- Enhancing time and space efficiency of kd-tree for ray-tracing static scenes
- 저자
- Choi, Byeongjun; Seo, Woong; Ihm, Insung
- 발행일
- 2015-07-31
- 유형
- Conference Paper
- 저널명
- ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015