Enhancing time and space efficiency of kd-tree for ray-tracing static scenes

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초록

In the ray-tracing community, the surface-area heuristic (SAH) has been employed as a de facto standard strategy for building a highquality kd-tree. Aiming to improve both time and space efficiency of the conventional SAH-based kd-tree in ray tracing, we propose to use an extended kd-tree representation for which an effective treeconstruction algorithm is provided. Our experiments with several test scenes revealed that the presented kd-tree scheme significantly reduced the memory requirement for representing the tree structure, while also increasing the overall frame rate for rendering.

키워드

Kd-tree constructionRay tracingSpace reductionSurface area heuristicVoxel visibility
제목
Enhancing time and space efficiency of kd-tree for ray-tracing static scenes
저자
Choi, ByeongjunSeo, WoongIhm, Insung
DOI
10.1145/2787626.2787658
발행일
2015-07-31
유형
Conference Paper
저널명
ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015